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Old Feb 06, 2006, 10:33 PM // 22:33   #21
Furnace Stoker
 
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I can handle the 1k price. My problem with this is how fast it reachs the cap. You buy a few skills and cap sigs and you are at 1k before you even hit LA.

The cap did used to go over 1k but before the change I had nearly unlocked everything on my monk for all classes and was at 600g for skills. It reaches 1k way too fast.
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Old Feb 06, 2006, 10:41 PM // 22:41   #22
Underworld Spelunker
 
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Quote:
Originally Posted by PieXags
I want to be able to choose whether my faction unlocks a skill for all my PvP characters or that one PvE character. I don't use PvP only characters at all, so faction is absolutely useless to me. If I want to use my PvE characters to PvP I should be able to get skills for that character, using the points I make on that character, IMO.
that i can agree on 100 %.

if a pvp person can unlock one time account wide a PVE should at least be able to unlock for the PVE character that did the job in pvp.
i oppose this for runes or other PVE goodies and upgrades.

skills ONLY
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Old Feb 06, 2006, 10:42 PM // 22:42   #23
Furnace Stoker
 
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Guild: Dark Side Ofthe Moon [DSM]
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Here's what I do, get all skills via quest that I can. Stargety guide has and several web sites let you know which ones can be done by quest.

Only buy what you need. I do agree chaning 2nd job will cost you a small forutne but you can farm / earn gold with you maxed out beat the game character to go after the skills you need. Just make sure check which ones you can get from quests and ones you have to buy. I've not had all of the quests open back up, just some of them

Of for chapter 2, there are 25 new sklls for each existing job, 15 elite and 10 standard. I expect some of the standard to be done via quests. This means since Im trying to unlock all ele, I will need 15 more captures and see about the rest.. @ 1k per capture.
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Old Feb 06, 2006, 10:46 PM // 22:46   #24
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Quote:
Originally Posted by Ken Dei
Conclusion:
a.) Normal Skills should only cost 250/500gp each. (250 in lower lvl areas, 500 in Desert and beyond)
b.) Signets of Capture remain 1k gold.
Very reasonable and a great idea. I completely agree.
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Old Feb 06, 2006, 10:55 PM // 22:55   #25
Underworld Spelunker
 
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Quote:
Originally Posted by rayne2550
Very reasonable and a great idea. I completely agree.
why stop there?

why not just give them all at the start and be done with it.

sheesh
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Old Feb 07, 2006, 01:27 AM // 01:27   #26
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What's your problem with skills being cheaper? I only have one character so I don't care about prices as much as the xp it takes. 15k xp isn't the easiest thing on a ranger, especially since there aren't too many viable farming builds that net lots of xp. The economy or whatever you're thinking of won't be affected a bit by lowering costs of skills.
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Old Feb 07, 2006, 01:35 AM // 01:35   #27
Pre-Searing Vanquisher
 
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Quote:
Originally Posted by twicky_kid
I can handle the 1k price. My problem with this is how fast it reachs the cap. You buy a few skills and cap sigs and you are at 1k before you even hit LA.

The cap did used to go over 1k but before the change I had nearly unlocked everything on my monk for all classes and was at 600g for skills. It reaches 1k way too fast.
Then you need to stop buying all your skills and actually do the quests that give you skills. There is no reason you should hit 1k on skills before hitting Droks. No reason at all.
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Old Feb 07, 2006, 04:39 AM // 04:39   #28
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Quote:
Originally Posted by Loviatar
SURE IT WAS BETTER

100 skills to get to 1k/skill

75 skills/profession equals 450 skills

THAT IS 4500 PER SKILL FOR THE LAST ONE

then consider they are adding 300 more to the skill heap

THAT WOULD BE 7500 PER SKILL FOR THE LAST OF THOSE

10 gold increase for each of those

SURE THAT IS BETTER..........NOT

edit

think about it

just your primary and secondary equal 150 skills.

just to unlock a single primary/secondary set you would be spending 1.5k at the end.

you would START any additional profession unlock at 1510 gold each and go on from there
The old system was MUCH better. What you are saying is true and the prices can get extremely high. I earn about 40% of my skills through quests though which are FREE. Going up by 10 with no price cap is better than going up by 200 (or something around there) with a 1k cap

I think they should make a new system where it costs different ammounts depending on where you buy them from.

All skills:
From Ascalon: 50g
From LA: 200g
From Henge: 350g
From Amnoon: 500g
From Droks: 650g
From Ember: 1k

Sig of cap: 1k

Just a thought.
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Old Feb 07, 2006, 04:58 AM // 04:58   #29
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So you change your secondary profession. How many of those skills do you really need? I dont see how you would need all of them. Go back to the NPC specific to that profession do that quest. Then the rest pay the 1k, its really not that big a deal. Most players I know, myelf included use 6-10 max of the skills from their 2nd profession. So whats acouple extra K. The reason 2nd profession is change in the 1st place, usually, is there are skills there that make it easier for you to accomplish whatever it is you want to accomplished. So you have to work alittle to get it.
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Old Feb 07, 2006, 05:23 AM // 05:23   #30
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WTF I DON"T CARE HOW MANY SKILLS YOU USE....

getting 10-20 for every secondary is NOT unreasonable

and BTW when i changed to monk secondary I went to every outpost in the game there were two monk specific skills quests yeah 2!!! and i didnt need any of those skills, maybe later if i want to work them intoa build i would do the quest but there are only a couple class specific skills quests in the game, i did all the general ones already.
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Old Feb 07, 2006, 05:39 AM // 05:39   #31
Age
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I believe the reason they allow you to change your secoundary is so that you can unlock those skills for PvP.If this is the case and now there is faction although it is faster to unlock skills through PvE it would make sense to do the same skill quests over agian and it would be easier as you have unlocked every outpost and city.
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